From WikiChip
/drawtext Command - mIRC
Commands & Identifiers
Basics
Events
Matching Tools
Data Storage
Control Structures
GUI Scripting
Sockets
Advanced Scripting
Additional Resources
Security
Other
The /drawtext command draws text at the specified co-ordinates. If you use a negative number for the font size, it will match the size of fonts in the font dialog. The /drawtext command will use some default options for anti-aliasing that you cannot change (yet), meaning that a text drawn in black may not be drawn only using the expected color, this can be a real concern when using /drawfill to fill an area with text inside it.
Synopsis
/drawtext -hnrpbocv <@win> <color> [color] [fontname fontsize] <x y [w h]> <text>
Switches
- -p - processes and interprets control codes in the text
- -b - indicates that you have specified the second color parameter as the background color for the text
- -c - means that you have specified the [w h] values as the rectangle in which text should be printed. Text will be clipped if it extends beyond this rectangle
- -h - highlights the windows icon if it is minimized
- -n - prevents the display from being updated immediately
- -r - indicates that the colors are in RGB format
- -o - Attempt to draw the text in bold. A $chr(2) is inserted at the beginning of the string and is interpreted (but the others control codes won't be). If you use -p as well as -o, control code will be interpreted and having a $chr(2) in your text will break the bold.
- -i - Same as -o but for italic with $chr(29)
- -v - Draw text from a binvar
Parameters
- <@win> - the window's name
- <color> - the foreground color
- [color] - the background color, if -b has been specified
- [fontname fontsize] - the name of the font and the size of the font
- <x y [w h]> - the coordinate of the text
- <text> - the text to be drawn
Example
drawtext -rn @mygame 0 verdana 20 30 30 the fps is: 60
Compatibility
Added: 5.3
See also
mIRC commands list