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Difference between revisions of "mirc/commands/drawtext"
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[[Category:MIRC commands]] | [[Category:MIRC commands]] |
Revision as of 19:26, 5 July 2014
The /drawtext command draws text at the specified co-ordinates. If you use a negative number for the font size, it will match the size of fonts in the font dialog. The /drawtext command will use some default options for anti-aliasing that you cannot change (yet), meaning that a text drawn in black may not be drawn only using the expected color, this can be a real concern when using /drawfill to fill an area with text inside it.
Synopsis
/drawtext -hnrpboc <@win> <color> [color] [fontname fontsize] <x y [w h]> <text>
Switches
- -p - processes and interprets control codes in the text
- -b - indicates that you have specified the second color parameter as the background color for the text
- -o - means the specified font should be in bold
- -c - means that you have specified the [w h] values as the rectangle in which text should be printed. Text will be clipped if it extends beyond this rectangle
- -h - highlights the windows icon if it is minimized
- -n - prevents the display from being updated immediately
- -r - indicates that the colors are in RGB format
Parameters
- <@win> - the window's name
- <color> - the foreground color
- [color] - the background color, if -b has been specified
- [fontname fontsize] - the name of the font and the size of the font
- <x y [w h]> - the coordinate of the text
- <text> - the text to be drawn
Example
drawtext -rn @mygame 0 verdana 20 30 30 the fps is: 60
Compatibility
Added: 5.3
Added On: 13/12/97
Note: Individual switches were not taken into consideration.
See also
mIRC commands list