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There are more complex instructions that are not trivial to be decoded even by complex decoder. For instructions that transform into more than four µOPs, the instruction detours through the [[microcode sequencer]] (MS) ROM. When that happens, up to 4 µOPs/cycle are emitted until the microcode sequencer is done. During that time, the decoders are disabled.
 
There are more complex instructions that are not trivial to be decoded even by complex decoder. For instructions that transform into more than four µOPs, the instruction detours through the [[microcode sequencer]] (MS) ROM. When that happens, up to 4 µOPs/cycle are emitted until the microcode sequencer is done. During that time, the decoders are disabled.
  
[[x86]] has dedicated [[stack machine]] operations. Instructions such as <code>{{x86|PUSH}}</code>, <code>{{x86|POP}}</code>, as well as <code>{{x86|CALL}}</code>, and <code>{{x86|RET}}</code> all operate on the [[stack pointer]] (<code>{{x86|ESP}}</code>). Without any specialized hardware, such operations would need to be sent to the back-end for execution using the general purpose ALUs, using up some of the bandwidth and utilizing scheduler and execution units resources. Since {{\\|Pentium M}}, Intel has been making use of a [[Stack Engine]]. The Stack Engine has a set of three dedicated adders it uses to perform and eliminate the stack-updating µOPs (i.e. capable of handling three additions per cycle). Instruction such as <code>{{x86|PUSH}}</code> are translated into a store and a subtraction of 4 from <code>{{x86|ESP}}</code>. The subtraction in this case will be done by the Stack Engine. The Stack Engine sits after the [[instruction decode|decoders]] and monitors the µOPs stream as it passes by. Incoming stack-modifying operations are caught by the Stack Engine. This operation alleviate the burden of the pipeline from stack pointer-modifying µOPs. In other words, it's cheaper and faster to calculate stack pointer targets at the Stack Engine than it is to send those operations down the pipeline to be done by the execution units (i.e., general purpose ALUs).
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[[x86]] has dedicated [[stack machine]] operations. Instructions such as <code>{{x86|PUSH}}</code>, <code>{{x86|POP}}</code>, as well as <code>{{x86|CALL}}</code>, and <code>{{x86|RET}}</code> all operate on the [[stack pointer]] (<code>{{x86|ESP}}</code>). Without any specialized hardware, such operations would would need to be sent to the back-end for execution using the general purpose ALUs, using up some of the bandwidth and utilizing scheduler and execution units resources. Since {{\\|Pentium M}}, Intel has been making use of a [[Stack Engine]]. The Stack Engine has a set of three dedicated adders it uses to perform and eliminate the stack-updating µOPs (i.e. capable of handling three additions per cycle). Instruction such as <code>{{x86|PUSH}}</code> are translated into a store and a subtraction of 4 from <code>{{x86|ESP}}</code>. The subtraction in this case will be done by the Stack Engine. The Stack Engine sits after the [[instruction decode|decoders]] and monitors the µOPs stream as it passes by. Incoming stack-modifying operations are caught by the Stack Engine. This operation alleviate the burden of the pipeline from stack pointer-modifying µOPs. In other words, it's cheaper and faster to calculate stack pointer targets at the Stack Engine than it is to send those operations down the pipeline to be done by the execution units (i.e., general purpose ALUs).
  
 
===== µOP cache & x86 tax =====
 
===== µOP cache & x86 tax =====

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codenameSkylake (client) +
core count2 + and 4 +
designerIntel +
first launchedAugust 5, 2015 +
full page nameintel/microarchitectures/skylake (client) +
instance ofmicroarchitecture +
instruction set architecturex86-64 +
manufacturerIntel +
microarchitecture typeCPU +
nameSkylake (client) +
pipeline stages (max)19 +
pipeline stages (min)14 +
process14 nm (0.014 μm, 1.4e-5 mm) +