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{{microsoft title|Scorpio Engine}} | {{microsoft title|Scorpio Engine}} | ||
− | {{ | + | {{mpu |
|name=Scorpio Engine | |name=Scorpio Engine | ||
|image=scorpio engine (front).png | |image=scorpio engine (front).png | ||
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|isa family=x86 | |isa family=x86 | ||
|microarch=Enhanced Jaguar | |microarch=Enhanced Jaguar | ||
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|core name=Enhanced Jaguar | |core name=Enhanced Jaguar | ||
|process=16 nm | |process=16 nm | ||
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|technology=CMOS | |technology=CMOS | ||
|die area=359 mm² | |die area=359 mm² | ||
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|word size=64 bit | |word size=64 bit | ||
|core count=8 | |core count=8 | ||
|thread count=8 | |thread count=8 | ||
|max cpus=1 | |max cpus=1 | ||
− | |max memory= | + | |max memory=12 GiB |
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}} | }} | ||
'''Scorpio Engine''' is a {{arch|64}} [[octa-core]] [[x86]] SoC designed by [[AMD]] and [[Microsoft]] for their ''Xbox One X''. The chip features eight {{amd|Enhanced Jaguar|l=arch}} cores operating at 2.3 GHz and a custom {{amd|Arctic Islands|l=arch}}-based GPU operating at 1.172 GHz. Fabricated on [[TSMC]]'s [[16 nm process|16FF+]], this chip supports 12 (24 for Dev) GiB of 12-channel GDDR5-6800 memory. | '''Scorpio Engine''' is a {{arch|64}} [[octa-core]] [[x86]] SoC designed by [[AMD]] and [[Microsoft]] for their ''Xbox One X''. The chip features eight {{amd|Enhanced Jaguar|l=arch}} cores operating at 2.3 GHz and a custom {{amd|Arctic Islands|l=arch}}-based GPU operating at 1.172 GHz. Fabricated on [[TSMC]]'s [[16 nm process|16FF+]], this chip supports 12 (24 for Dev) GiB of 12-channel GDDR5-6800 memory. | ||
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{{memory controller | {{memory controller | ||
|type=GDDR5-6800 | |type=GDDR5-6800 | ||
− | + | |max mem=12 GiB | |
− | |max mem= | ||
|controllers=12 | |controllers=12 | ||
|channels=12 | |channels=12 | ||
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| [[VP9]] || {{tchk|yes|4K @ 60 Hz}} || {{tchk|no}} | | [[VP9]] || {{tchk|yes|4K @ 60 Hz}} || {{tchk|no}} | ||
|} | |} | ||
− | Scorpio Engine feature 40 | + | Scorpio Engine feature 40 Compute Units (CUs) based on {{amd|Arctic Islands|l=arch}} (Similar to Polaris, Radeon RX 4xx). This is triple the amount over the original Xbox One SoC. The Compute Units operate at 1,172 MHz, each with 64 32-bit [[floating point]] [[multiply-accumulate]] units. At 1.172 GHz with 128 FLOP/cycle this chip can deliver 6.00064 [[TFLOPS]] raw peak performance - over four times previous chips (which were 1.3 and 1.4 TFLOPS). The performance of texture processing has also been increase to 187.5 G bilinear [[texels]]/second. Additionally, in each of the four [[shader]] arrays, there is one geometry engine for the purpose of doing fixed geometry processing, this is twice previous chip which is capable of 4.688 Giga primitives/second. |
Similar to previous chips, Scorpio has 2 command processors (i.e., microcontrollers) that handle graphic and compute tasks however they are said to handle more parallel compute tasks than previous chip in order to increase performance. The number of ACEs (Asynchronous Compute Engine) on Scorpio has doubled to 4 in order to increase the [[parallelism]] possible. It's worth pointing out that since the Scorpio Engine is based on {{amd|Arctic Islands|l=arch}}, there are also two additional schedulers. | Similar to previous chips, Scorpio has 2 command processors (i.e., microcontrollers) that handle graphic and compute tasks however they are said to handle more parallel compute tasks than previous chip in order to increase performance. The number of ACEs (Asynchronous Compute Engine) on Scorpio has doubled to 4 in order to increase the [[parallelism]] possible. It's worth pointing out that since the Scorpio Engine is based on {{amd|Arctic Islands|l=arch}}, there are also two additional schedulers. | ||
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<table class="wikitable"> | <table class="wikitable"> | ||
<tr><th colspan="2">Scorpio Engine GPU</th></tr> | <tr><th colspan="2">Scorpio Engine GPU</th></tr> | ||
− | <tr><th>Unified shaders</th><td>2560 (64 × 40 | + | <tr><th>Unified shaders</th><td>2560 (64 × 40 CUs)</td></tr> |
<tr><th>[[raster operation units|ROPs]]</th><td>32</td></tr> | <tr><th>[[raster operation units|ROPs]]</th><td>32</td></tr> | ||
<tr><th>[[texture mapping units |TMUs]]</th><td>160</td></tr> | <tr><th>[[texture mapping units |TMUs]]</th><td>160</td></tr> | ||
− | <tr><th>Peak Performance</th><td> ~6 TFLOPS (6,000,640,000,000 [[FLOPS]]) | + | <tr><th>Peak Performance</th><td> ~6 TFLOPS (6,000,640,000,000 [[FLOPS]])</td></tr> |
</table> | </table> | ||
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== Utilizing devices == | == Utilizing devices == | ||
− | The Scorpio Engine is used solely in the [[used by::Xbox One X]] | + | The Scorpio Engine is used solely in the [[used by::Xbox One X]]. |
== Die == | == Die == | ||
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=== Yield & redundancy === | === Yield & redundancy === | ||
− | In normal microprocessors such as typical [[CPU]]s and [[GPU]]s, when a core in the case of a CPU or a shader unit in the case of a GPU has a defect, it's common for manufacturers to disable those affected cores/shaders (typically in a symmetrical way) and [[binning|sell those chips as lower end models]]. Since the Scorpio Engine is only found in the single-specification ''Xbox One X'' machine | + | In normal microprocessors such as typical [[CPU]]s and [[GPU]]s, when a core in the case of a CPU or a shader unit in the case of a GPU has a defect, it's common for manufacturers to disable those affected cores/shaders (typically in a symmetrical way) and [[binning|sell those chips as lower end models]]. Since the Scorpio Engine is only found in the single-specification ''Xbox One X'' machine, [[binning]] is not possible. In an attempt to improve yield the Scorpio Engine actually incorporates 11 Compute Units (CUs) in each shader array for redundancy, 10 of them are operational while the 11th one is used as a spare. With 4 shader arrays, there are 4 spares and 40 enabled CUs. If one or a few compute units are faulty but the rest of the chip is fully functional, the spare CUs can be enabled to compensate for this. |
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== References == | == References == | ||
− | * | + | * Sell, John "Scorpio Engine." IEEE Hot Chips 29 (2017). |
− | * | + | * Sell, John, and Patrick O'Connor. "XBOX One Silicon." IEEE Hot Chips 25 (2013). |
− |
Facts about "Scorpio Engine - Microsoft"
base frequency | 2,300 MHz (2.3 GHz, 2,300,000 kHz) + |
core count | 8 + |
core name | Enhanced Jaguar + |
designer | AMD + and Microsoft + |
die area | 359 mm² (0.556 in², 3.59 cm², 359,000,000 µm²) + |
first announced | June 11, 2017 + |
first launched | November 7, 2017 + |
full page name | microsoft/scorpio engine + |
has ecc memory support | false + |
instance of | microprocessor + |
is multi-chip package | false + |
isa | x86-64 + |
isa family | x86 + |
l1$ size | 512 KiB (524,288 B, 0.5 MiB) + |
l1d$ description | 8-way set associative + |
l1d$ size | 256 KiB (262,144 B, 0.25 MiB) + |
l1i$ description | 2-way set associative + |
l1i$ size | 256 KiB (262,144 B, 0.25 MiB) + |
l2$ description | 16-way set associative + |
l2$ size | 4 MiB (4,096 KiB, 4,194,304 B, 0.00391 GiB) + |
ldate | November 7, 2017 + |
main image | ![]() |
manufacturer | TSMC + |
market segment | Console + |
max cpu count | 1 + |
max memory | 24,576 MiB (25,165,824 KiB, 25,769,803,776 B, 24 GiB, 0.0234 TiB) + |
max memory bandwidth | 304 GiB/s (311,296 MiB/s, 326.418 GB/s, 326,417.514 MB/s, 0.297 TiB/s, 0.326 TB/s) + |
max memory channels | 12 + |
microarchitecture | Enhanced Jaguar + and Polaris + |
model number | Scorpio Engine + |
name | Scorpio Engine + |
package | BGA-2409 + |
package contacts | 2,409 + |
package length | 50 mm (5 cm, 1.969 in) + |
package pitch | 0.8 mm (0.0315 in) + |
package type | FC-OBGA + |
package width | 50 mm (5 cm, 1.969 in) + |
process | 16 nm (0.016 μm, 1.6e-5 mm) + |
smp max ways | 1 + |
supported memory type | GDDR5-6800 + |
technology | CMOS + |
thread count | 8 + |
transistor count | 7,000,000,000 + |
used by | Xbox One X + |
word size | 64 bit (8 octets, 16 nibbles) + |