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On their first pass, instructions should have already been prefetched from the [[L2 cache]] and into the [[L1 cache]]. The L1 is a 32 [[KiB]], 8-way set associative cache, identical in size and organization to {{intel|microarchitectures|previous generations}}. Sunny Cove fetching is done on a 16-byte fetch window. A window size that has not changed in a number of generations. Up to 16 bytes of code can be fetched each cycle. Note that the fetcher is shared evenly between the two threads so that each thread gets every other cycle. At this point they are still [[macro-ops]] (i.e. variable-length [[x86]] architectural instruction). Instructions are brought into the pre-decode buffer for initial preparation.
 
On their first pass, instructions should have already been prefetched from the [[L2 cache]] and into the [[L1 cache]]. The L1 is a 32 [[KiB]], 8-way set associative cache, identical in size and organization to {{intel|microarchitectures|previous generations}}. Sunny Cove fetching is done on a 16-byte fetch window. A window size that has not changed in a number of generations. Up to 16 bytes of code can be fetched each cycle. Note that the fetcher is shared evenly between the two threads so that each thread gets every other cycle. At this point they are still [[macro-ops]] (i.e. variable-length [[x86]] architectural instruction). Instructions are brought into the pre-decode buffer for initial preparation.
  
[[File:sunny cove fetch.svg|left|300px]]
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[[File:ssunny cove fetch.svg|left|300px]]
  
 
[[x86]] instructions are complex, variable length, have inconsistent encoding, and may contain multiple operations. At the pre-decode buffer, the instructions boundaries get detected and marked. This is a fairly difficult task because each instruction can vary from a single byte all the way up to fifteen. Moreover, determining the length requires inspecting a couple of bytes of the instruction. In addition to boundary marking, prefixes are also decoded and checked for various properties such as branches. As with previous microarchitectures, the pre-decoder has a [[throughput]] of 6 [[macro-ops]] per cycle or until all 16 bytes are consumed, whichever happens first. Note that the predecoder will not load a new 16-byte block until the previous block has been fully exhausted. For example, suppose a new chunk was loaded, resulting in 7 instructions. In the first cycle, 6 instructions will be processed and a whole second cycle will be wasted for that last instruction. This will produce the much lower throughput of 3.5 instructions per cycle which is considerably less than optimal. Likewise, if the 16-byte block resulted in just 4 instructions with 1 byte of the 5th instruction received, the first 4 instructions will be processed in the first cycle and a second cycle will be required for the last instruction. This will produce an average throughput of 2.5 instructions per cycle. Note that there is a special case for {{x86|length-changing prefix}} (LCPs) which will incur additional pre-decoding costs. Real code is often less than 4 bytes which usually results in a good rate.  
 
[[x86]] instructions are complex, variable length, have inconsistent encoding, and may contain multiple operations. At the pre-decode buffer, the instructions boundaries get detected and marked. This is a fairly difficult task because each instruction can vary from a single byte all the way up to fifteen. Moreover, determining the length requires inspecting a couple of bytes of the instruction. In addition to boundary marking, prefixes are also decoded and checked for various properties such as branches. As with previous microarchitectures, the pre-decoder has a [[throughput]] of 6 [[macro-ops]] per cycle or until all 16 bytes are consumed, whichever happens first. Note that the predecoder will not load a new 16-byte block until the previous block has been fully exhausted. For example, suppose a new chunk was loaded, resulting in 7 instructions. In the first cycle, 6 instructions will be processed and a whole second cycle will be wasted for that last instruction. This will produce the much lower throughput of 3.5 instructions per cycle which is considerably less than optimal. Likewise, if the 16-byte block resulted in just 4 instructions with 1 byte of the 5th instruction received, the first 4 instructions will be processed in the first cycle and a second cycle will be required for the last instruction. This will produce an average throughput of 2.5 instructions per cycle. Note that there is a special case for {{x86|length-changing prefix}} (LCPs) which will incur additional pre-decoding costs. Real code is often less than 4 bytes which usually results in a good rate.  

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codenameSunny Cove +
core count2 +, 4 +, 8 +, 10 +, 12 +, 16 +, 18 +, 20 +, 24 +, 26 +, 28 +, 32 +, 36 +, 38 + and 40 +
designerIntel +
first launched2019 +
full page nameintel/microarchitectures/sunny cove +
instance ofmicroarchitecture +
instruction set architecturex86-64 +
manufacturerIntel +
microarchitecture typeCPU +
nameSunny Cove +
phase-out2021 +
pipeline stages (max)19 +
pipeline stages (min)14 +
process10 nm (0.01 μm, 1.0e-5 mm) +