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== Audio ==
 
== Audio ==
 
8 custom processors.
 
8 custom processors.
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== Die ==
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{{see also|amd/microarchitectures/scorpio_engine#Die|l1=Scorpio Engine microarchitecture § Die}}
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* TSMC's [[16 nm process|16 nm FF+ process]]
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* 7,000,000,000 transistors
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* 359 mm² die size
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[[File:scorpio engine die shot.png|750px]]

Revision as of 20:56, 14 September 2017

Template:mpu Scorpio Engine is a 64-bit octa-core x86 SoC designed by AMD and Microsoft for their Xbox One X. The chip features eight Enhanced Jaguar cores operating at 2.3 GHz and a custom GPU operating at 1.172 GHz. Fabricated on TSMC's 16FF+, this chip supports 12 (24 for Dev) GiB of 12-channel GDDR5-6800 memory.

Cache

Main article: Enhanced Jaguar § Cache

[Edit/Modify Cache Info]

hierarchy icon.svg
Cache Organization
Cache is a hardware component containing a relatively small and extremely fast memory designed to speed up the performance of a CPU by preparing ahead of time the data it needs to read from a relatively slower medium such as main memory.

The organization and amount of cache can have a large impact on the performance, power consumption, die size, and consequently cost of the IC.

Cache is specified by its size, number of sets, associativity, block size, sub-block size, and fetch and write-back policies.

Note: All units are in kibibytes and mebibytes.
L1$512 KiB
524,288 B
0.5 MiB
L1I$256 KiB
262,144 B
0.25 MiB
8x32 KiB2-way set associative 
L1D$256 KiB
262,144 B
0.25 MiB
8x32 KiB8-way set associativewrite-back

L2$4 MiB
4,096 KiB
4,194,304 B
0.00391 GiB
  2x2 MiB16-way set associativewrite-back

Memory controller

[Edit/Modify Memory Info]

ram icons.svg
Integrated Memory Controller
Max TypeGDDR5-6800
Max Mem12 GiB
Controllers12
Channels12
Width384 bit
Max Bandwidth304 GiB/s
311,296 MiB/s
326.418 GB/s
326,417.514 MB/s
0.297 TiB/s
0.326 TB/s
Bandwidth
Single 25.33 GiB/s

Graphics

Main article: Scorpio Engine microarchitecture

Scorpio Engine features a 40 Radeon compute units (CU) operating at 1,172 MHz each capable of 128 FLOP/cycle for a total of 6.00064 TFLOPS raw peak performance. The GPU is capable of 4.688 Giga primitives/second and 187.5 G bilinear texels/second.

Scorpio Engine GPU
Unified shaders2560 (64 × 40 CUs)
ROPs32
TMUs160
Peak Performance ~6 TFLOPS (6,000,640,000,000 FLOPS)
Hardware Accelerated Video Capabilities
Codec Encode Decode
MPEG-4 AVC (H.264) 4K @ 60 Hz
HEVC (H.265) 4K @ 60 Hz 4K @ 60 Hz
VP9 4K @ 60 Hz

Display

Scorpio Engine supports DP 1.2a, HDMI 2.0b, HDCP 2.2, and two-stream MST. 4K, 64-bit, 3-surface resize and blending is supported.

Audio

8 custom processors.

Die

See also: Scorpio Engine microarchitecture § Die

scorpio engine die shot.png

has ecc memory supportfalse +
l1$ size512 KiB (524,288 B, 0.5 MiB) +
l1d$ description8-way set associative +
l1d$ size256 KiB (262,144 B, 0.25 MiB) +
l1i$ description2-way set associative +
l1i$ size256 KiB (262,144 B, 0.25 MiB) +
l2$ description16-way set associative +
l2$ size4 MiB (4,096 KiB, 4,194,304 B, 0.00391 GiB) +
max memory bandwidth304 GiB/s (311,296 MiB/s, 326.418 GB/s, 326,417.514 MB/s, 0.297 TiB/s, 0.326 TB/s) +
max memory channels12 +
supported memory typeGDDR5-6800 +