From WikiChip
Difference between revisions of "microsoft/scorpio engine"
(→Graphics) |
(→Graphics) |
||
Line 62: | Line 62: | ||
<table class="wikitable"> | <table class="wikitable"> | ||
+ | <tr><th colspan="2">Scorpio Engine GPU</th></tr> | ||
<tr><th>Unified shaders</th><td>2560 (64 × 40 CUs)</td></tr> | <tr><th>Unified shaders</th><td>2560 (64 × 40 CUs)</td></tr> | ||
<tr><th>[[raster operation units|ROPs]]</th><td>32</td></tr> | <tr><th>[[raster operation units|ROPs]]</th><td>32</td></tr> | ||
Line 79: | Line 80: | ||
| [[VP9]] || {{tchk|yes|4K @ 60 Hz}} || {{tchk|no}} | | [[VP9]] || {{tchk|yes|4K @ 60 Hz}} || {{tchk|no}} | ||
|} | |} | ||
+ | |||
+ | == Display == | ||
+ | Scorpio Engine supports [[DP]] 1.2a, HDMI 2.0b, HDCP 2.2, and two-stream MST. 4K, 64-bit, 3-surface resize and blending is supported. | ||
+ | |||
+ | == Audio == | ||
+ | 8 custom processors. |
Revision as of 20:39, 14 September 2017
Template:mpu Scorpio Engine is a 64-bit octa-core x86 SoC designed by AMD and Microsoft for their Xbox One X. The chip features eight Enhanced Jaguar cores operating at 2.3 GHz and a custom GPU operating at 1.172 GHz. Fabricated on TSMC's 16FF+, this chip supports 12 (24 for Dev) GiB of 12-channel GDDR5-6800 memory.
Contents
Cache
- Main article: Enhanced Jaguar § Cache
Cache Organization
Cache is a hardware component containing a relatively small and extremely fast memory designed to speed up the performance of a CPU by preparing ahead of time the data it needs to read from a relatively slower medium such as main memory. The organization and amount of cache can have a large impact on the performance, power consumption, die size, and consequently cost of the IC. Cache is specified by its size, number of sets, associativity, block size, sub-block size, and fetch and write-back policies. Note: All units are in kibibytes and mebibytes. |
|||||||||||||||||||||||||
|
Memory controller
Integrated Memory Controller
|
||||||||||||||
|
Graphics
- Main article: Scorpio Engine microarchitecture
Scorpio Engine features a 40 Radeon compute units (CU) operating at 1,172 MHz each capable of 128 FLOP/cycle for a total of 6.00064 TFLOPS raw peak performance. The GPU is capable of 4.688 Giga primitives/second and 187.5 G bilinear texels/second.
Scorpio Engine GPU | |
---|---|
Unified shaders | 2560 (64 × 40 CUs) |
ROPs | 32 |
TMUs | 160 |
Peak Performance | ~6 TFLOPS (6,000,640,000,000 FLOPS) |
Hardware Accelerated Video Capabilities | ||
---|---|---|
Codec | Encode | Decode |
MPEG-4 AVC (H.264) | 4K @ 60 Hz | ✘ |
HEVC (H.265) | 4K @ 60 Hz | 4K @ 60 Hz |
VP9 | 4K @ 60 Hz | ✘ |
Display
Scorpio Engine supports DP 1.2a, HDMI 2.0b, HDCP 2.2, and two-stream MST. 4K, 64-bit, 3-surface resize and blending is supported.
Audio
8 custom processors.
Facts about "Scorpio Engine - Microsoft"
has ecc memory support | false + |
l1$ size | 512 KiB (524,288 B, 0.5 MiB) + |
l1d$ description | 8-way set associative + |
l1d$ size | 256 KiB (262,144 B, 0.25 MiB) + |
l1i$ description | 2-way set associative + |
l1i$ size | 256 KiB (262,144 B, 0.25 MiB) + |
l2$ description | 16-way set associative + |
l2$ size | 4 MiB (4,096 KiB, 4,194,304 B, 0.00391 GiB) + |
max memory bandwidth | 304 GiB/s (311,296 MiB/s, 326.418 GB/s, 326,417.514 MB/s, 0.297 TiB/s, 0.326 TB/s) + |
max memory channels | 12 + |
supported memory type | GDDR5-6800 + |