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Difference between revisions of "mirc/identifiers/$intersect"
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(Parameters)
(Example)
 
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{{mirc title|$intersect Identifier}}'''$intersect''' returns the point at which two lines/rays intersect.
 
{{mirc title|$intersect Identifier}}'''$intersect''' returns the point at which two lines/rays intersect.
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'''Note''': $intersect does not return a point on overlaping line/ray
  
  
 
== Synopsis ==
 
== Synopsis ==
<pre>$intersect(x1,y1,x2,y2,x3,y3,x4,y4,method)</pre>
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<source lang="mIRC">$intersect(x1,y1,x2,y2,x3,y3,x4,y4,method)</source>
  
 
== Parameters ==
 
== Parameters ==
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"Ray" means the line defined by two points can expand infinitely in the two directions to try to cross the other line/ray whereas "line" means it doesn't expand.
 
"Ray" means the line defined by two points can expand infinitely in the two directions to try to cross the other line/ray whereas "line" means it doesn't expand.
  
You can use the letter 'e' or 'l' as *10^N, for any coordinate parameters $intersect(5e6,y,x1,x1) = $intersect($calc(5*10^6),y,x1,y1)
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You can use the letter 'e' or 'd' as *10^N, for any coordinate parameters $intersect(5e6,y,x1,x1) = $intersect($calc(5*10^6),y,x1,y1)
  
 
== Properties ==
 
== Properties ==
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<source lang="mIRC">
 
<source lang="mIRC">
 
alias test_inter {
 
alias test_inter {
window -c @ti
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  window -c @ti
window -pfdoCB @ti -1 -1 400 200
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  window -pfdoCB @ti -1 -1 400 200
var %x 50,%y 50,%x1 64,%y1 64
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  var %x 50,%y 50,%x1 64,%y1 64
var %x2 100,%y2 25,%x3 75,%y3 75
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  var %x2 100,%y2 25,%x3 75,%y3 75
drawline -r @ti 0 1 %x %y %x1 %y1
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  drawline -r @ti 0 1 %x %y %x1 %y1
drawline -r @ti 0 1 %x2 %y2 %x3 %y3
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  drawline -r @ti 0 1 %x2 %y2 %x3 %y3
titlebar @ti > $intersect(%x,%y,%x1,%y1,%x2,%y2,%x3,%y3) - $intersect(%x,%y,%x1,%y1,%x2,%y2,%x3,%y3,lr) - $intersect(%x,%y,%x1,%y1,%x2,%y2,%x3,%y3,rl) - $intersect(%x,%y,%x1,%y1,%x2,%y2,%x3,%y3,rr)
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  titlebar @ti > $intersect(%x,%y,%x1,%y1,%x2,%y2,%x3,%y3) - $intersect(%x,%y,%x1,%y1,%x2,%y2,%x3,%y3,lr) - $intersect(%x,%y,%x1,%y1,%x2,%y2,%x3,%y3,rl) - $intersect(%x,%y,%x1,%y1,%x2,%y2,%x3,%y3,rr)
 
}
 
}
 
</source>
 
</source>
 
  
 
== Compatibility ==
 
== Compatibility ==

Latest revision as of 16:04, 16 August 2018

$intersect returns the point at which two lines/rays intersect.

Note: $intersect does not return a point on overlaping line/ray


Synopsis[edit]

$intersect(x1,y1,x2,y2,x3,y3,x4,y4,method)

Parameters[edit]

  • x1 - the x coordinate of the first point for the first line/ray
  • y1 - the y coordinate of the first point for the first line/ray
  • x2 - the x coordinate of the second point for the first line/ray
  • y2 - the y coordinate of the second point for the first line/ray
  • x3 - the x coordinate of the first point for the second line/ray
  • y3 - the y coordinate of the first point for the second line/ray
  • x4 - the x coordinate of the second point for the second line/ray
  • y4 - the y coordinate of the second point for the second line/ray
  • method - optional, by default the method is line/line, if specified can be "lr" for line/ray (first point is line and second is ray), "rl" for ray/line and "rr" for ray/ray

"Ray" means the line defined by two points can expand infinitely in the two directions to try to cross the other line/ray whereas "line" means it doesn't expand.

You can use the letter 'e' or 'd' as *10^N, for any coordinate parameters $intersect(5e6,y,x1,x1) = $intersect($calc(5*10^6),y,x1,y1)

Properties[edit]

None

Example[edit]

alias test_inter {
  window -c @ti
  window -pfdoCB @ti -1 -1 400 200
  var %x 50,%y 50,%x1 64,%y1 64
  var %x2 100,%y2 25,%x3 75,%y3 75
  drawline -r @ti 0 1 %x %y %x1 %y1
  drawline -r @ti 0 1 %x2 %y2 %x3 %y3
  titlebar @ti > $intersect(%x,%y,%x1,%y1,%x2,%y2,%x3,%y3) - $intersect(%x,%y,%x1,%y1,%x2,%y2,%x3,%y3,lr) - $intersect(%x,%y,%x1,%y1,%x2,%y2,%x3,%y3,rl) - $intersect(%x,%y,%x1,%y1,%x2,%y2,%x3,%y3,rr)
}

Compatibility[edit]

Added: mIRC v7.33
Added on: 27 May 2014
Note: Unless otherwise stated, this was the date of original functionality.
Further enhancements may have been made in later versions.


See Also[edit]

$inellipse $inroundrect $inpoly $inrect