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(Parameters)
(Parameters)
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-@win1 has a bitmap area of 48*16 pixels
 
-@win1 has a bitmap area of 48*16 pixels
  
-If you copy the whole @win over @win1 at coordinate 32,0 you would get (drawcopy @win 0 0 16 16 @win1 32 0 16 16): [[File:drawpic&copy_negative1.png]]
+
-If you copy the whole @win over @win1 at coordinate '''16''',0 you would get (drawcopy @win 0 0 16 16 @win1 16 0 16 16): [[File:drawpic&copy_negative1.png]]
  
-Now we use a negative width of -16 to flip the bitmap (drawcopy @win 0 0 16 16 @win1 32 0 -16 16): [[File:drawpic&copy_negative2.png]]
+
-Now we use a negative width of -16 to flip vertically the bitmap, the bitmap will be drawn at 16 - 15 = 1 so that after the flip, the last pixel of the bitmap on the 'x' axis is at the 'x' coordinate ('''16''' in this example) (drawcopy @win 0 0 16 16 @win1 16 0 -16 16): [[File:drawpic&copy_negative2.png]]
  
 
== Example ==
 
== Example ==

Revision as of 17:15, 22 December 2013

The /drawcopy command copies part of a picture to a different position in the same window or to another window.

Synopsis

/drawcopy -ihmnt <@win> [color] <x y w h> <@win> <x y [w h]>

Switches

  • -t - indicates that you have specified the [color] RGB value as a transparent color in the source bitmap
  • -m - changes the stretch mode quality when the picture is resized
  • -i - draws in inverse mode
  • -h - highlights the windows icon if it is minimized
  • -n - prevents the display from being updated immediately
  • -r - indicates that the color is in RGB format

Parameters

  • <@win> - the window's name to copy from
  • [color] - if -t is used, the RGB color used for transparency
  • <x y w h> - portion to copy
  • <@win> - the window's name to copy to
  • <x y [w h]> - the coordinate where to draw, if [w h] are specified, the picture is squeed/stretched to fit, they can be negative value to get a mirror effect:

-@win has a bitmap area of 16*16 pixels containing this picture: File:drawpic&copy negative.png

-@win1 has a bitmap area of 48*16 pixels

-If you copy the whole @win over @win1 at coordinate 16,0 you would get (drawcopy @win 0 0 16 16 @win1 16 0 16 16): File:drawpic&copy negative1.png

-Now we use a negative width of -16 to flip vertically the bitmap, the bitmap will be drawn at 16 - 15 = 1 so that after the flip, the last pixel of the bitmap on the 'x' axis is at the 'x' coordinate (16 in this example) (drawcopy @win 0 0 16 16 @win1 16 0 -16 16): File:drawpic&copy negative2.png

Example

None

Compatibility

Added: 5.3

Added On: 13/12/97

Note: Individual switches were not taken into consideration.

See also