(→Parameters) |
(→Parameters) |
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-@win1 has a bitmap area of 48*16 pixels | -@win1 has a bitmap area of 48*16 pixels | ||
− | -If you copy the whole @win over @win1 at coordinate | + | -If you copy the whole @win over @win1 at coordinate '''16''',0 you would get (drawcopy @win 0 0 16 16 @win1 16 0 16 16): [[File:drawpic©_negative1.png]] |
− | -Now we use a negative width of -16 to flip the bitmap (drawcopy @win 0 0 16 16 @win1 | + | -Now we use a negative width of -16 to flip vertically the bitmap, the bitmap will be drawn at 16 - 15 = 1 so that after the flip, the last pixel of the bitmap on the 'x' axis is at the 'x' coordinate ('''16''' in this example) (drawcopy @win 0 0 16 16 @win1 16 0 -16 16): [[File:drawpic©_negative2.png]] |
== Example == | == Example == |
Revision as of 17:15, 22 December 2013
The /drawcopy command copies part of a picture to a different position in the same window or to another window.
Synopsis
/drawcopy -ihmnt <@win> [color] <x y w h> <@win> <x y [w h]>
Switches
- -t - indicates that you have specified the [color] RGB value as a transparent color in the source bitmap
- -m - changes the stretch mode quality when the picture is resized
- -i - draws in inverse mode
- -h - highlights the windows icon if it is minimized
- -n - prevents the display from being updated immediately
- -r - indicates that the color is in RGB format
Parameters
- <@win> - the window's name to copy from
- [color] - if -t is used, the RGB color used for transparency
- <x y w h> - portion to copy
- <@win> - the window's name to copy to
- <x y [w h]> - the coordinate where to draw, if [w h] are specified, the picture is squeed/stretched to fit, they can be negative value to get a mirror effect:
-@win has a bitmap area of 16*16 pixels containing this picture: File:drawpic© negative.png
-@win1 has a bitmap area of 48*16 pixels
-If you copy the whole @win over @win1 at coordinate 16,0 you would get (drawcopy @win 0 0 16 16 @win1 16 0 16 16): File:drawpic© negative1.png
-Now we use a negative width of -16 to flip vertically the bitmap, the bitmap will be drawn at 16 - 15 = 1 so that after the flip, the last pixel of the bitmap on the 'x' axis is at the 'x' coordinate (16 in this example) (drawcopy @win 0 0 16 16 @win1 16 0 -16 16): File:drawpic© negative2.png
Example
None
Compatibility
Added: 5.3
Added On: 13/12/97
Note: Individual switches were not taken into consideration.