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− | {{ | + | {{c title|Variables}} |
Many programs are far more complex than just printing a sentence or two on the screen. In order to perform more complex operations and calculations, we need a way to store values temporarily during a program's execution; these named, stored locations are called '''variables'''. | Many programs are far more complex than just printing a sentence or two on the screen. In order to perform more complex operations and calculations, we need a way to store values temporarily during a program's execution; these named, stored locations are called '''variables'''. | ||
== Data Types == | == Data Types == | ||
− | {{main| | + | {{main|c/data types|l1=Data Types}} |
− | |||
Variables, in [[C]], must have a '''Data-type''', which specifies the kind of data it can hold. The type of variable determines how the variable is stored and what operations can be performed on it. For example, a variable of type int can store integers such as 2, -9, 83, and 5294. By contrast with float, which is capable of storing floating point values such as 3.4, 30, -943.234, and 2e6. C provides a wide variety of types in addition to an int and a float, including: char, short, and double. | Variables, in [[C]], must have a '''Data-type''', which specifies the kind of data it can hold. The type of variable determines how the variable is stored and what operations can be performed on it. For example, a variable of type int can store integers such as 2, -9, 83, and 5294. By contrast with float, which is capable of storing floating point values such as 3.4, 30, -943.234, and 2e6. C provides a wide variety of types in addition to an int and a float, including: char, short, and double. | ||
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5foo double | 5foo double | ||
− | Additionally, the name of a variable cannot be a | + | Additionally, the name of a variable cannot be a {{C|reserved keywords|reserved word}}. For example, a variable named <code>while</code> or <code>register</code> is illegal. |
== Variable Declaration == | == Variable Declaration == | ||
A '''variable declaration''' is a statement that announces to the translator the creation of a new object and the kind of properties it possess. These properties include: | A '''variable declaration''' is a statement that announces to the translator the creation of a new object and the kind of properties it possess. These properties include: | ||
− | * The | + | * The {{C|storage class|object's lifetime}} |
− | * The object's | + | * The object's {{C|data types|data type}} |
− | * Whether an object is | + | * Whether an object is {{C|volatile|volatile}} |
− | * Whether it's a | + | * Whether it's a {{C|restricted pointers|restricted pointer}} |
− | * Whether it's an | + | * Whether it's an {{C|atomic variables|atomic variable}} |
− | * Whether an object is | + | * Whether an object is {{C|const|modifiable}} |
These properties are collectively named ''declaration-specifiers''. | These properties are collectively named ''declaration-specifiers''. | ||
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== Object's size == | == Object's size == | ||
− | {{main|sizeof operator | + | {{main|c/sizeof operator|l1=sizeof operator}} |
− | + | In many cases it might be useful to know the size of an object. Knowing the size of an object is also required if you want to allocate the object dynamically. The size of the object can be retrieved via the '''{{C|sizeof operator|sizeof}}''' operator which returns the amount of storage, in bytes, that is required to store an object of the type of the operand specified. The {{C|sizeof operator}} should always be used in order to not [[hard-code]] machine-dependent type sizes. | |
− | In many cases it might be useful to know the size of an object. Knowing the size of an object is also required if you want to allocate the object dynamically. The size of the object can be retrieved via the ''' | ||
The sizeof operator has the following syntax: | The sizeof operator has the following syntax: | ||
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=== Bytes, not octets === | === Bytes, not octets === | ||
− | It is important to note that the | + | It is important to note that the {{C|sizeof operator}} returns the size of the object in bytes and not octets. Various architectures might have different sizes for bytes. The {{c/limits.h|<limits.h>}} header provides the <code>CHAR_BIT</code> macro which expands to the number of bits in a byte. I.E. the size of an object consists of ''n * CHAR_BIT'' bits, where <code>n</code> is the size of an object. The standard does impose a minimum limit of 8 bits for a byte size. Other standards such as the POSIX standard requires that CHAR_BIT always be 8. For example, |
<source lang="C"> | <source lang="C"> |
Revision as of 06:05, 4 January 2015
Many programs are far more complex than just printing a sentence or two on the screen. In order to perform more complex operations and calculations, we need a way to store values temporarily during a program's execution; these named, stored locations are called variables.
Contents
Data Types
- Main article: Data Types
Variables, in C, must have a Data-type, which specifies the kind of data it can hold. The type of variable determines how the variable is stored and what operations can be performed on it. For example, a variable of type int can store integers such as 2, -9, 83, and 5294. By contrast with float, which is capable of storing floating point values such as 3.4, 30, -943.234, and 2e6. C provides a wide variety of types in addition to an int and a float, including: char, short, and double.
Minimum Magnitudes
It is important to understand that the sizes of these objects are implementation-defined. That is, depending on the machine you use and the compiler used to compile the program, the actual range of values that each type can store can vary. The C Standard does impose a minimum magnitude for each value.
Naming Rules
Variables can be as short as a single character or as long as thirty. Variable names can be made up of uppercase and lowercase letters, digits, and underscores. All variables must not start with a digit. Variables may also not have the same name as a reserved keyword.
For example, the following are valid variable names:
x foo x_y_z BaR _foo bar45 _1 baz thisIsAReallyLongVariableName
The following, however, are not valid variable names:
2 $apples 5foo double
Additionally, the name of a variable cannot be a reserved word. For example, a variable named while
or register
is illegal.
Variable Declaration
A variable declaration is a statement that announces to the translator the creation of a new object and the kind of properties it possess. These properties include:
- The object's lifetime
- The object's data type
- Whether an object is volatile
- Whether it's a restricted pointer
- Whether it's an atomic variable
- Whether an object is modifiable
These properties are collectively named declaration-specifiers.
The syntax for variable declaration is: declaration-specifiers identifier;
For example, one might create a new object called 'foo' with the type int
with the following line of code:
int foo;
Multiple variables can be declared at the same time if they have the same properties. For example,
int foo, bar, baz;
Creates three variables, foo
, bar
, and baz
. All three have an int
data type. Sometimes, variables might have multiple properties. These properties can be specified in a series before the variable name. For example,
signed int foo;
unsigned int bar;
const long baz;
Note that the order of declaration specifiers is unimportant. For example,
const unsigned int x;
unsigned const int y;
unsigned int const z;
int unsigned const a;
int const unsigned b;
Are all legal combinations of variable properties.
Initial value
Upon the creation of a variable, if no explicit value been assigned, the value of the variable depends on the storage specifier. If no storage specifier was explicitly used, the automatic storage class is assumed. Automatic variables do not have a specified initial value, therefore it is important to initialize it prior to using the variable. The variable declaration statement allows you specify an initial value as well. The syntax for that is declaration-specifiers identifier = <value>;
. For example,
int foo = 99;
We can initialize multiple variables as well following the same pattern,
int foo = 1, bar = 2, baz = 3;
Object's size
- Main article: sizeof operator
In many cases it might be useful to know the size of an object. Knowing the size of an object is also required if you want to allocate the object dynamically. The size of the object can be retrieved via the sizeof operator which returns the amount of storage, in bytes, that is required to store an object of the type of the operand specified. The sizeof operator should always be used in order to not hard-code machine-dependent type sizes.
The sizeof operator has the following syntax:
sizeof unary-expression
sizeof (type-name)
For example,
#include <stdio.h>
int main()
{
printf("Size of 'int' is: %zu\n", sizeof (int));
return 0;
}
Will print the size of the int
type on your machine. Note that we can apply the same operator on variables, for example:
#include <stdio.h>
int main()
{
int x;
long y;
printf("Size of 'x' is: %zu, and 'y' is: %zu\n", sizeof x, sizeof y);
return 0;
}
Bytes, not octets
It is important to note that the sizeof operator returns the size of the object in bytes and not octets. Various architectures might have different sizes for bytes. The Template:c/limits.h header provides the CHAR_BIT
macro which expands to the number of bits in a byte. I.E. the size of an object consists of n * CHAR_BIT bits, where n
is the size of an object. The standard does impose a minimum limit of 8 bits for a byte size. Other standards such as the POSIX standard requires that CHAR_BIT always be 8. For example,
#include <stdio.h>
#include <limits.h>
int main()
{
int x;
long y;
printf("'x' is: %zu bits\n", sizeof x * CHAR_BIT);
printf("'y' is: %zu bits\n", sizeof y * CHAR_BIT);
return 0;
}