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== Thread ==
 
== Thread ==
  
mIRC is single threaded, only {{mIRC|$comcall}} and {{mIRC|$dllcall}} (and multimedia timer) are creating a new thread to execute, and then call a callback alias.
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mIRC is single threaded, only {{mIRC|$comcall}} and {{mIRC|$dllcall}} are creating a new thread to execute, and then call a callback alias.
  
 
Sometimes it looks like mIRC can do multiple things at the same time without freezing, this is never the case, below we will discuss the different illusions that can occur.
 
Sometimes it looks like mIRC can do multiple things at the same time without freezing, this is never the case, below we will discuss the different illusions that can occur.
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alias mycode {
 
alias mycode {
 
   do something
 
   do something
   ;wait 5 millisecond before continuing  
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   ;wait 5 second before continuing  
 
   pause 5
 
   pause 5
 
   do something else
 
   do something else
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All messages from the message loop which are related to sockets (mIRC's internal socket used for IRC, not socket created from {{mIRC|/sockopen}} or {{mIRC|/sockudp}}) can be called critical events whereas any other message (clicking on a nick in the nicklist for example) is considered a non critical event.
 
All messages from the message loop which are related to sockets (mIRC's internal socket used for IRC, not socket created from {{mIRC|/sockopen}} or {{mIRC|/sockudp}}) can be called critical events whereas any other message (clicking on a nick in the nicklist for example) is considered a non critical event.
  
Socket related messages are called critical because mIRC cannot handle these messages if they are to be handled from a nested call of the message loop.
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Socket related messages are called critical because mIRC cannot handle these messages if they are to be handled from a nested call from the message loop.
  
 
Indeed, imagine if mIRC allowed the usage of $input in critical event and allowed the processing of socket messages in nested call:
 
Indeed, imagine if mIRC allowed the usage of $input in critical event and allowed the processing of socket messages in nested call:

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