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{{c title|Variables}}
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{{C Guide}}
In [[c|C]], '''variables''' are named stored locations. Variables provide a simple mechanism by which programs can temporarily store values to be used for things such as calculations and accessed at a later time.
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Many programs are far more complex than just printing a sentence or two on the screen. To be able to perform more complex operations and calculations we need a way to store values temporarily during the program execution. These named stored locations are called '''variables'''.
  
 
== Data Types ==
 
== Data Types ==
{{main|c/data types|l1=Data Types}}
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{{main|Data types - C|l1=Data Types}}
Variables, in [[c|C]], must have a '''Data-type''', which specifies the kind of data it can hold. The type of variable determines how the variable is stored and what operations can be performed on it. For example, a variable of type int can store integers such as 2, -9, 83, and 5294. By contrast with float, which is capable of storing floating point values such as 3.4, 30, -943.234, and 2e6. C provides a wide variety of types in addition to an int and a float, including: char, short, and double.
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In [[C]], every variable must have a type which specifies what kind of data it could hold. The type of variable determines how the variable is stored and what operations can be performed on it. For example, a variable of type int can store integers such as 2, -9, 83, and 5294. By contrast with float, which is capable of storing floating point values such as 3.4, 30, -943.234, and 2e6. C provides a wide variety of types in addition to an int and a float, including: char, short, and double.
  
 
=== Minimum Magnitudes ===
 
=== Minimum Magnitudes ===
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For example, the following are valid variable names:
 
For example, the following are valid variable names:
{{collist
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x                 foo
| count = 2
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x_y_z             BaR
| width = 300px
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_foo               bar45
|
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_1                 baz
* <code>x</code>
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thisIsAReallyLongVariableName
* <code>x_y_z</code>
 
* <code>_foo</code>
 
* <code>_1</code>
 
* <code>foo</code>
 
* <code>BaR</code>
 
* <code>bar45</code>
 
* <code>baz</code>
 
* <code>b1ar</code>
 
* <code>thisIsAReallyLongVariableName</code>
 
}}
 
  
 
The following, however, are not valid variable names:
 
The following, however, are not valid variable names:
{{collist
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2                 $apples
| count = 2
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5foo              double
| width = 300px
 
|
 
* <code>2</code>
 
* <code>5foo</code>
 
* <code>$apples</code>
 
* <code>double</code>
 
}}
 
 
 
Additionally, the name of a variable cannot be a {{C|reserved keywords|reserved word}}. For example, a variable named <code>while</code> or <code>register</code> is illegal.
 
  
 
== Variable Declaration ==
 
== Variable Declaration ==
 
A '''variable declaration''' is a statement that announces to the translator the creation of a new object and the kind of properties it possess. These properties include:
 
A '''variable declaration''' is a statement that announces to the translator the creation of a new object and the kind of properties it possess. These properties include:
* The {{C|storage class|object's lifetime}}
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* The [[storage class - C|object's lifetime]]
* The object's {{C|data types|data type}}
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* The object's [[data types - C|data type]]
* Whether an object is {{C|volatile|volatile}}
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* Whether an object is [[volatile - C|volatile]]
* Whether it's a {{C|restricted pointers|restricted pointer}}
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* Whether it's a [[restricted pointers - C|restricted pointer]]
* Whether it's an {{C|atomic variables|atomic variable}}
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* Whether it's an [[atomic variables - C|atomic variable]]
* Whether an object is {{C|const|modifiable}}
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* Whether an object is [[const - C|modifiable]]
  
 
These properties are collectively named ''declaration-specifiers''.
 
These properties are collectively named ''declaration-specifiers''.
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</source>
 
</source>
 
Are all legal combinations of variable properties.
 
Are all legal combinations of variable properties.
 
=== Initial value ===
 
Upon the creation of a variable, if no explicit value been assigned, the value of the variable depends on the [[storage class - C|storage specifier]]. If no storage specifier was explicitly used, the automatic storage class is assumed. Automatic variables do not have a specified initial value, therefore it is important to initialize it prior to using the variable. The variable declaration statement allows you specify an initial value as well. The syntax for that is <code>declaration-specifiers identifier = <value>;</code>. For example,
 
<source lang="C">
 
int foo = 99;
 
</source>
 
 
We can initialize multiple variables as well following the same pattern,
 
<source lang="C">
 
int foo = 1, bar = 2, baz = 3;
 
</source>
 
 
== Object's size ==
 
{{main|c/sizeof operator|l1=sizeof operator}}
 
In many cases it might be useful to know the size of an object. Knowing the size of an object is also required if you want to allocate the object dynamically. The size of the object can be retrieved via the '''{{C|sizeof operator|sizeof}}''' operator which returns the amount of storage, in bytes, that is required to store an object of the type of the operand specified. The {{C|sizeof operator}} should always be used in order to not [[hard-code]] machine-dependent type sizes.
 
 
The sizeof operator has the following syntax:
 
 
<source lang="text">
 
sizeof unary-expression
 
sizeof (type-name)
 
</source>
 
 
For example,
 
 
<source lang="C">
 
#include <stdio.h>
 
int main()
 
{
 
    printf("Size of 'int' is: %zu\n", sizeof (int));
 
    return 0;
 
}
 
</source>
 
 
Will print the size of the <code>int</code> type on your machine. Note that we can apply the same operator on variables, for example:
 
 
<source lang="C">
 
#include <stdio.h>
 
int main()
 
{
 
    int x;
 
    long y;
 
    printf("Size of 'x' is: %zu, and 'y' is: %zu\n", sizeof x, sizeof y);
 
    return 0;
 
}
 
</source>
 
 
=== Bytes, not octets ===
 
It is important to note that the {{C|sizeof operator}} returns the size of the object in bytes and not octets. Various architectures might have different sizes for bytes. The {{c/limits.h|<limits.h>}} header provides the <code>CHAR_BIT</code> macro which expands to the number of bits in a byte. I.E. the size of an object consists of ''n * CHAR_BIT'' bits, where <code>n</code> is the size of an object. The standard does impose a minimum limit of 8 bits for a byte size. Other standards such as the POSIX standard requires that CHAR_BIT always be 8. For example,
 
 
<source lang="C">
 
#include <stdio.h>
 
#include <limits.h>
 
int main()
 
{
 
    int x;
 
    long y;
 
    printf("'x' is: %zu bits\n", sizeof x * CHAR_BIT);
 
    printf("'y' is: %zu bits\n", sizeof y * CHAR_BIT);
 
    return 0;
 
}
 
</source>
 
  
 
[[Category:C programming language]]
 
[[Category:C programming language]]
 
[[Category:C variables]]
 
[[Category:C variables]]

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